On February 16, 2017, RPCS3 gained the ability to install official PlayStation 3 firmware directly to its core file system. On February 9, 2017, RPCS3 received its first implementation of a PPE thread scheduler, enhancing its emulation of the many-core Cell microprocessor. The emulator was first able to successfully run simple homebrew projects in September 2011 and got its first public release in June 2012 as v0.0.0.2. The developers initially hosted the project on Google Code and eventually moved it to GitHub on August 27, 2013. Development ĭespite the general idea that the complexity of the PlayStation 3's Cell architecture would prevent it from being emulated, RPCS3 released on May 23, 2011, by programmers DH and Hykem as a working emulator. It is being developed in the C++ programming language targeting x86-64 CPUs and features OpenGL and Vulkan as its backend renderers.Īs of December 26, 2022, the emulator is able to run all commercially-released PS3 games, at least to some extent. RPCS3 is a free and open-source video game console emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer.
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